Today we are thrilled to announce WebKit support for WebRTC, available on Safari on macOS High Sierra, iOS 11, and Safari Technology Preview 32. In this post, we will go through an overview of our implementation. We will have future posts that cover more best practices for developers.
When talking about WebRTC, we immediately think about making a video conference call. There are two steps to start a call. First, WebKit needs access to the user’s camera and microphone. HTTPS websites use the Media Capture and Streams API on Safari for that purpose. Once the user grants permission through a prompt, capture streams start to flow. These streams can be tailored to websites’ needs through the use of constraints.
Read more at webkit.org